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Values in Serious Game Design

A practitioner's guide, grounded in research

Every design decision in a serious game says what you value.

Characters, rules, rewards, hardware, aesthetics — each one communicates values, whether you chose them consciously or not. This guide helps you make the implicit explicit: to discover, implement and verify the values in your serious game.

Where do you stand?

I'm designing a serious game

Walk the three-phase journey: surface your project's values, carry them through all fifteen game elements, and plan evidence that matches your claims.

Start with Discovery →

I'm commissioning one

Write briefs and procurement criteria that make room for inclusion, participation and honest evaluation — instead of squeezing them out.

Understand the barriers →

I'm researching or teaching

Explore the integrated framework — Values at Play, the walkthrough method and the Worlds of Worth — with full citations back to the source thesis.

Read the framework →

Six worlds of worth

When designers, clients and funders disagree, they are usually arguing from different worlds — different ideas of what makes a game worthwhile.

A tension you will recognise

Realism Psychological safety

Faithful depictions of harm, pressure or failure can teach powerfully — and can shame, stress or traumatise. The learner-driver game cut realistic pedestrians for cardboard cut-outs; therapy games rejected frightening enemies.

Explore the lens →