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Values in Serious Game Design

A practitioner's guide, grounded in research

Every design decision in a serious game says what you value.

Characters, rules, rewards, hardware, aesthetics — each one communicates values, whether you chose them consciously or not. This guide helps you make the implicit explicit: to discover, implement and verify the values in your serious game.

Where do you stand?

I'm designing a serious game

Walk the three-phase journey: surface your project's values, carry them through all fifteen game elements, and plan evidence that matches your claims.

Start with Discovery

I'm commissioning one

Write briefs and procurement criteria that make room for inclusion, participation and honest evaluation — instead of squeezing them out.

Understand the barriers

I'm researching or teaching

Explore the integrated framework — Values at Play, the walkthrough method and the Worlds of Worth — with full citations back to the source thesis.

Read the framework

Six worlds of worth

When designers, clients and funders disagree, they are usually arguing from different worlds — different ideas of what makes a game worthwhile.

A tension you will recognise

Realism Psychological safety

Faithful depictions of harm, pressure or failure can teach powerfully — and can shame, stress or traumatise. The learner-driver game cut realistic pedestrians for cardboard cut-outs; therapy games rejected frightening enemies.

Explore the lens →